When you do so, the object on the Stage is referred to as an instance. Every Flash document has its own Library from which you can drag a symbol onto the Stage. You can convert anything you draw or import into a symbol, and there's a good reason to do so: When an object is converted into a symbol, it automatically becomes an item in the Flash document's Library. Symbols are the building blocks of Flash. Efficient use of symbols will facilitate the production of cutout-style animation in Flash. This process depends ultimately on your style of animation and the style of your character. The more times an object can be reused, the more efficient the file will be.Īfter you import your sketch into Flash, you should consider how the character's features could best work as individual objects. Will your character be walking, running, flying, or falling at any point throughout the project? Optimization and efficiency are key elements for a web project that needs to load quickly and play smoothly. Before rendering your character in Flash, consider how your character will need to move.
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